The Realm of Connectedness

Things that go beyond competition

Excerpted from Transcompetition, by Harvey Robbins & Michael Finley, McGraw-Hill/Business Week Books, 1998

(c) by Harvey Robbins & Michael Finley

Though competition is important, there are lots of behaviors it can't account for:

There are in fact two contradictory impulses in human nature, the urge to wrestle and the urge to embrace, competition and collaboration. Together they encompass a characteristic called connectedness. Connectedness is just what it sounds like, the range of ways in which members of a species connect with one another. It describes how social we are, how we deal with one another, how important the self is versus the group.

The scale of connectedness ranges between the two extremes of competition and collaboration. Competition, which says that individual well-being and short-term success are the most important things, occupies the left half of the connectedness scale; collaboration or cooperation, which says communal well-being and long-term survival are more important, occupies the right half.

There is a balance to be maintained between the two extremes of connectedness, one that is right for you and for your organization. The part most people have trouble with is telling if your current "balance" is really balanced, or if you are listing perilously to one side.

-

+

Competition Collaboration

PREDATION

$

MARTYRDOM

From eating one's own live young to
competing for the joy of victory.

From choosing group fulfillment over individual fulfillment to waging war by suicide.

WIN/KILL WIN/LOSE LOSE/WIN LOSE/DIE

The extreme ends are occupied by a supercompeter, or predator, on the left, and a supercollaborator, or martyr, on the right. The closer to the center of this graph your organization is, the healthier it is. The farther you are to the outsides of this graph, the sicker you are.

Both extreme poles are ultimately destructive to their professed objectives: survival and community.

Here are the four varieties of connectedness that typify organizational dysfunction:

Win/kill is blood sport -- obsessive, ritualistic competition -- and it occurs not infrequently among humans but seldom among other creatures. Genocidal wars such as those fought in Europe in World War II, and more recently in Yugoslavia and Zaire, bear this imprint. Win/kill doesn't occur often in business, although you have a kind of mock win/kill in the extreme competitive styles of people like Nike's Phil Knight. While win/lose works pretty reliably in the short term, in the longer term it tends to fail because those on the losing side eventually get even and make the winning side pay for its victory. In politics, win/lose is the main game: in the U.S., Republicans win until they annoy enough people with their negativity, then it's the Democrats' turn. The pattern looks like this:

Win/lose almost always invokes what we call the Brute Cycle, which we'll describe in just a few minutes. (No, it's not an exercise machine.)

Many workers and middle managers cast themselves in the role of lose/win, dragging their feet or maliciously complying with the terms of an agreement. "But you said ..." is how they defend actions that undermine organizational goals. Some managers show it by indecision, trying to achieve contradictory goals simultaneously and thereby dooming both.

Former tennis champion and commentator Rosemary Casals said she could tell the moment when every match changed, from a contest to see who would win, to a search by the loser for a reason for losing. It is a sad aspect of human nature that, faced with probable defeat, we search not for a solution but for an alibi.

Lose/win can be a victim mentality often displayed in codependent and dysfunctional relationships. We blame it on nature by calling it "mother love," but it is devious in the way only humans can be.

People who decry lack of participation in elections or avoidance of organized conflicts such as collective bargaining should consider that the disenfranchised see voting and organizing as lose/die propositions. Staying away from the polls, or refusing to stand up for better conditions, weakens the hand of whatever government or management is put in place, while undermining their own influence over affairs. But at some desperate level it is a statement they feel compelled to make. Their vote for despair is the only "victory" they feel they will experience.

What links these four categories? First, that they all lead to behavior counter to the interests of any sensible organization (though they can be found in every sensible organization).

Second, they focus on short-term, not long term results. As such they are emotional indulgences, not part of a rational plan for sustainable success.

Third, the fact that they are all habits. They are patterns of behavior that we all characteristically slip into. They require little actual thought. We see the green light, and we step on the gas, and go off in our customary direction.

As we move along here, our goal will be to surface these unconscious mental models at the outskirts of the scale of connectedness, and to replace them with rational choices closer to the center.


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